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Legends That Echo Forever (Nov-Dec 2024)
This project is a visual and auditory journey inspired by the orchestral composition “The Call” by 2WEI and the film “Troy”. As a devoted admirer of this movie, I set out to retell the story of Achilles—a timeless narrative of glory, passion, and the tragic cost of greatness.Through this piece, I aim to encapsulate the emotional weight of stepping into battle—whether literally or metaphorically—facing fears, and fighting for a cause, be it personal or collective.
Here is a link to full project description: https://drive.google.com/drive/folders/16oV9sNzsgIxpfXrmpWnCkvaSVyM7yuH-?usp=share_link
My Role: Motion Graphics Designer, Editor, and Rotoscope Artist
Softwares: Adobe After Effects, Adobe Photoshop
Here is a link to full project description: https://drive.google.com/drive/folders/16oV9sNzsgIxpfXrmpWnCkvaSVyM7yuH-?usp=share_link
My Role: Motion Graphics Designer, Editor, and Rotoscope Artist
Softwares: Adobe After Effects, Adobe Photoshop

Legends That Echo Forever (Nov-Dec 2024) - Description
This is a pdf of the description of the previous video (The Call (StoryTelling))


Battle Bard
Battle Bards is VR experience that blends high-energy rhythm-based combat with a rich sci-fi/fantasy universe. In this immersive world, you'll wield elemental powers, clash swords, engage in shooter-style battles, or use your virtual hands to deliver precise, rhythm-driven strikes. Master the three key metrics—power, accuracy, and combo—to outscore your opponents and climb the rankings, whether you're battling solo, joining a party with friends, or competing in head-to-head matches with live players. And if no live opponents are available, smart AI will step in to keep the action flowing.
I’m deeply passionate about making this game a reality and plan to start working on it this summer after I finish my VR, Design & Composition, and UI/UX class this Spring. For more details on the design and development process, please see the attachment link to the files which includes the style guide and UI wireframes.
My Role: Designer, Art Director
I’m deeply passionate about making this game a reality and plan to start working on it this summer after I finish my VR, Design & Composition, and UI/UX class this Spring. For more details on the design and development process, please see the attachment link to the files which includes the style guide and UI wireframes.
My Role: Designer, Art Director

RHYTHM and BEATZ (2025)
My Role: Designer
This is a loading screen for my soon to be developed VR rhythmic game
I was inspired by the immersive vibe of Beat Saber, its ambient music, dynamic colors, and overall energy really caught my attention. That same energy reminded me of a dance production I put together back in my undergrad, where I used a similar color palette and even the same title. It felt natural to bring that memory to life in a new way by transforming it into a game concept.
I sourced images from Adobe Firefly and cut out the characters of the different images and arranged them against different backgrounds till I got one that they all blended with. I experimented with color adjustments to ensure everything blended nicely. One of my favorite parts of the process was using a Gaussian blur on the background. I wanted the loading text to really stand out, so I thought blurring the busy background would help keep the focus on the progress indicator and make the wait feel a little less tedious.
Speaking of the progress indicator, I decided to include a loading percentage alongside the text. I've been frustrated when apps didn’t let me know how much longer I’d have to wait, especially on slower devices. That little bit of feedback really enhances the user experience, and I wanted to make sure it was part of my design. Another element that’s close to my heart is the graffiti-style font I chose. As a hip-hop dancer and a Black artist, graffiti represents a huge part of my culture. Integrating it felt like the perfect way to infuse my personality into the game’s interface, giving it an authentic urban edge.
While I’m really proud of how I pulled together the concept and created the overall design in Photoshop, I do see areas where I can improve. The background, despite my best efforts with the blur effect, sometimes still competes too much with the foreground text.
In the end, this project was more than just a design exercise. It was a way for me to mix my love for dance, my cultural roots, and my new found passion for game design into one creative endeavor. I’m excited about the possibility of refining this idea further, especially as I look forward to exploring it in my upcoming VR project.
This is a loading screen for my soon to be developed VR rhythmic game
I was inspired by the immersive vibe of Beat Saber, its ambient music, dynamic colors, and overall energy really caught my attention. That same energy reminded me of a dance production I put together back in my undergrad, where I used a similar color palette and even the same title. It felt natural to bring that memory to life in a new way by transforming it into a game concept.
I sourced images from Adobe Firefly and cut out the characters of the different images and arranged them against different backgrounds till I got one that they all blended with. I experimented with color adjustments to ensure everything blended nicely. One of my favorite parts of the process was using a Gaussian blur on the background. I wanted the loading text to really stand out, so I thought blurring the busy background would help keep the focus on the progress indicator and make the wait feel a little less tedious.
Speaking of the progress indicator, I decided to include a loading percentage alongside the text. I've been frustrated when apps didn’t let me know how much longer I’d have to wait, especially on slower devices. That little bit of feedback really enhances the user experience, and I wanted to make sure it was part of my design. Another element that’s close to my heart is the graffiti-style font I chose. As a hip-hop dancer and a Black artist, graffiti represents a huge part of my culture. Integrating it felt like the perfect way to infuse my personality into the game’s interface, giving it an authentic urban edge.
While I’m really proud of how I pulled together the concept and created the overall design in Photoshop, I do see areas where I can improve. The background, despite my best efforts with the blur effect, sometimes still competes too much with the foreground text.
In the end, this project was more than just a design exercise. It was a way for me to mix my love for dance, my cultural roots, and my new found passion for game design into one creative endeavor. I’m excited about the possibility of refining this idea further, especially as I look forward to exploring it in my upcoming VR project.


Animated PostCard (Nov 2024)
My Role: Animator, Illustrator
Softwares: Adobe After Effects, Adobe Illsutrator
This is an animated postcard I made for my After Effects class in After Effects and Illustrator.
Softwares: Adobe After Effects, Adobe Illsutrator
This is an animated postcard I made for my After Effects class in After Effects and Illustrator.


Projection Mapping (Nov 2024)
This is a personal project I made at home. My first step to projection mapping.


MoJUICE!!!! (Jan 2024)
A social media video crafted for the fictional food and beverage brand, MoJuice. In this animation venture, I explored the art of utilizing paths to fashion a captivating typographic stretch animation. The journey involved refining animation techniques through the graph editor, and adding an extra layer of enjoyment with dynamic liquid motion graphic transitions. Drawing inspiration from a Skillshare class—an online haven for creatives—I infused creativity and skill into this project. Join me in experiencing the fusion of innovation and visual appeal within this portfolio-worthy video.
My Role: Animator/Motion Graphics Designer
Software: Adobe After Effects
Inspiration: Beginner's Guide to Animate Fun Social Media Reels in Adobe After Effects by Honshu Guo on Skillshare
#AfterEffects #MotionGraphicsAnimation #SocialMediaContentCreation
My Role: Animator/Motion Graphics Designer
Software: Adobe After Effects
Inspiration: Beginner's Guide to Animate Fun Social Media Reels in Adobe After Effects by Honshu Guo on Skillshare
#AfterEffects #MotionGraphicsAnimation #SocialMediaContentCreation


Particle Animation (Nov 2024)
My Role: Motion Graphics Designer/Animator
Software: Adobe After Effects
Software: Adobe After Effects


ISU vs Evansville video - WZND Radio (Sept 2024)
This is a video flyer I made for WZND Radio, one of ISU's radio stations to promote the women's volleyball game that would be broadcasted live on air.
My Role: Graphic Designer
Software: Adobe Illustrator
My Role: Graphic Designer
Software: Adobe Illustrator


Phoenix Suns 2024-2025 (Nov 2024)
My Role: Motion Graphics Designer
Softwares: Adobe After Effects, Adobe Photoshop
Softwares: Adobe After Effects, Adobe Photoshop


NAME ANIMATION (Dec 2023)
I crafted a dynamic name animation through motion graphics in After Effects. Drawing inspiration from a Skillshare class, an online learning platform for creatives, I delved into the intricacies of the graph editor, applied various effects, and infused energy into the project with lively and entertaining animations.
My Role: Animator/Motion graphics Designer
Software: Adobe After Effects
Inspired by: Hongshu Guo
#AfterEffects #Animation #MotionGraphicsAnimation #AdobeCreativeSuite
My Role: Animator/Motion graphics Designer
Software: Adobe After Effects
Inspired by: Hongshu Guo
#AfterEffects #Animation #MotionGraphicsAnimation #AdobeCreativeSuite


Projection Mapping (Nov 2024)
My Role: Motion Graphics Designer/Animator
Software: After Effects
Software: After Effects
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